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  • 6.1.26
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    • G 开发者工具
    • 内置的渲染统计信息
    • 第三方开发调试工具

内置的渲染统计信息

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G 内置了一些渲染相关的统计信息,可以通过 canvas.getStats 获取,例如在每一帧中获取:

import { CanvasEvent } from '@antv/g';
canvas.addEventListener(CanvasEvent.AFTER_RENDER, () => {
canvas.getStats(); // { total: 0, rendered: 0 }
});

目前包含的统计信息如下:

  • total 当前帧中需要渲染的图形总数
  • rendered 当前帧中实际渲染的图形数目

其中 total 不一定等于当前场景中包含的图形数量,例如相比上一帧,当前帧所有图形都没有发生变化,此时不应该发生重绘,total 为 0。

在某些情况下 rendered 会比 total 少,例如图形被剔除(处于视口 / 视锥范围之外)。